Wednesday, September 26, 2012

The Difference Between Flash and Shockwave



The Difference Between Flash and Shockwave

Flash and Shockwave software applications cover a lot of the same ground, and they are produced by the same company, but there are a few significant differences. Most of these are directly related to the origins of the two file formats. Director, the software application used to create Shockwave files, has been around for a long time, longer than the Internet in its current form. It was originally developed to create dynamic content for CD-ROMs, and it is still used for this purpose. As dynamic content has become more popular on the Internet, however, updated versions of Director have included more features that tailor Shockwave files for use on the Web.


they are both from the same company/manufacturer. 
they are both a platform which are used for making visual material optionally mixed with external data from the backend. 
they are both plugins for web browsers. 
they both make use for ActiveX in web browsers.
However, when I thought and thoroughly researched over it, I found a lot of differences - mainly minor ones which a joe user would not know about. So lets sort them out:

Flash 



Flash, on the other hand, was built from the ground up for use on the Web. Macromedia adapted Flash from Future Splash Animator, a vector art animation program. Macromedia's version was tailored specifically for transmission over phone line connections. So at their heart, Flash and Shockwave have two different specialties. Consequently, they have a number of contrasting strengths and weaknesses:
Flash files load more quickly than Shockwave files.


Flash is more universal. More than 90 percent of Web users have the Flash plug-in installed, while a little less than 60 percent have the Shockwave plug-in.
Flash creation software is cheaper. Director costs a little less than $1,000, while Flash costs about $400.
Flash is an open-source format. Anybody can see how it works and is free to adapt it for their own purposes. Director uses a compiled file format, so it is extremely difficult to modify the program.
With each software update, the two formats move closer and closer together




  • Is much more widespread. 
  • More on the "looking good" side. 
  • Loads faster. 
  • Can be made with several programs. 
  • Is used by many designers/developers. 
  • Is cheaper to master (Macromedia Flash costs near $400). 
  • Requires you to draw each frame by hand (unless you duplicate a frame into another key-frame). 
  • Doesn't require much technical knowledge. 
  • Works in the .SWF Flash Format. 
  • Is on the 'simple' scripting level.

Shockwave 



Shockwave is more versatile. You can create more complex games, more elaborate interactivity and more detailed animation.
You can use more types of files with Shockwave. You could, for example, import a Flash file into a Shockwave movie, but it doesn't work the other way around.
Shockwave has better Web capability with each version, and Flash gets more versatile. Eventually, the two formats will probably be merged into one comprehensive format that encompasses the best qualities of each.



  • Is not as well known as Flash. 
  • Requires some technical knowledge. 
  • Can only be created using Macromedia Director. 
  • Is much more expensive to master (Director costs more than $1,000). 
  • Has the ability to move around objects (precisely, vector images) as opposed to drawing each one in key-frames. 
  • Is on an advanced scripting language. 
  • Works in the .DCR Shockwave format. 
  • Can integrate Flash into its own format and not vice versa. 
  • Uses a type of compilation and is much more harder to decode/modify. 
  • Is mostly used for online games and things that require programming (as opposed to simple video clips or animations).



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